Designing a Learning Model to Promote Imaginative Culture Through Contextual Cartoon Applications in Science Education
Keywords:
contextual cartoons; imaginative culture; science education; learning model; creative thinking.Abstract
This study aimed to design and develop a Contextual Cartoon-Based Imaginative Learning Model (CCILM) to promote imaginative culture in science education. The research employed an Educational Design Research (EDR) approach consisting of analysis, design, and evaluation phases. The model integrates contextual cartoons as instructional media to support inquiry-based, creative, and meaningful learning processes. The findings reveal that CCILM is valid, practical, and effective in enhancing students’ imaginative culture, creative thinking, critical thinking, scientific literacy, and learning motivation. Students showed improved understanding of abstract scientific concepts through visual narratives that connect science with real-life contexts. The study concludes that contextual cartoons are powerful pedagogical tools for fostering imagination and higher-order thinking skills in science learning. The model offers a structured framework for teachers to implement engaging and interdisciplinary science instruction. Future research is recommended to expand the model into digital learning environments and test its effectiveness across broader educational settings.
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